ArenaNet links events with bits of fiction so it feels like one connected storyline, even as outcomes change depending on whether or not objectives are met. In the Asura starting zone, for example, there’s an Asura trying to repair a gate so she can travel into an ancient laboratory. “When she actually gets down there, there’s an event that basically escorts her through the location,” said Zadorojny, “and there’s a side objective where if you find these extra data crystals you can give them to her.
That’s how long we’ve been iterating on this process. A straight collection event isn’t necessarily exciting. A straight kill count event isn’t necessarily exciting. But when you layer in additional things, like you’re using a gun to collect something, or you’re using a gun that transforms creatures and then from there you’re collecting items. When you start layering additional mechanics it becomes more engaging to the player.” In another event chain on the same map,Cheap Guild Wars 2 Gold, a reactor explodes and it’s up to the group to help an NPC clean it up. If everyone manages to protect the NPC through the entire cleaning process, a gigantic fire elemental stomps into the area and starts attacking all nearby. If the group fails to protect him, he gets captured by enemy forces and turned into a hostile golem, and stopping his destructive rampage becomes the objective.
If you give her enough data crystals, the follow-up event is different. If you don’t do the side objective, when she gets to the end there are golems that don’t recognize her as the owner of this facility so it puts her in a stasis field and players are defending her from the golems. If you give her enough crystals, she can fake the system into thinking she’s the original owner, and so the secondary event is no longer about protecting her from the golems, it has to do with destroyers that are coming up and causing problems. So you’re doing something with the golems instead of against them.” “We actually had the early dynamic event system working in the Guild Wars 1 engine before we could even work on Guild Wars 2.
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